Maurice Washington
Art 396
2-3-10
Proposals
"The Metro Bus"
The viewer is shown a bus full of young people riding in an unnamed street the driver tells everyone that they are going to go on a journey that they have may never imagined before. The boss is riding through an imaginary street inside a book which is open. The name of the bus, "I Dream A World for You". Every stop the bus makes, the viewer is asked to select a stop, each of them covering a different part of the book. When the viewer clicks a stop the bus abruptly moves to that stop. Every stop, a character walks onto the bus and tells a story relating to a subject in a story, for example their struggle to get along with their family. While they are telling a story, the user will see visuals for the story and will be able to click on different people to hear their role in the story. When the story is over the user will either be able to click on that person to hear the story again, click on someone else who has gotten on the bus, or wait for someone else to get on the bus.
"Book Of Dreams"
The viewer see a book opening up to house entitled "I Dream A World for You: A Covenant For Our Children". The user will see everything from the view of a character in the book. The scene in the book will be a virtual house with several doors waiting to be opened. Every time that player goes to a door and opens it, a character will tell a story relating to the one in the story, with images of the subject matter. The house will have three floors allowing the player to go to any door at any time to hear a story or listen to a story again. The user will be able to play this game as long as they want.
"The Wheel"
Upbeat music will start playing, and a game show host will introduce the book and talk about its subject matter. A wheel will come up, similar to the wheel of fortune. The user will be able to spin the wheel with the mouse or arrow. Some parts of the wheel with have an image of the book on it with a topic by it, other parts of the wheel will have a sad face on them. If they land on a part of the wheel with the image of the book, the topic by it will be talked about to hopefully enlighten the viewer. Every time they land on one of these parts they will win a point. If they land on a sad face, the announcer will say "sorry, would you like to try again." The user will be given the opportunity to spin the wheel again. If the user land on every topic of the book, they will require enough points to win the game, at which point the audience will cheer, and confetti will fall from the ceiling. The user will be given the option to be taken to a game where an Adinkra symbol will be shown followed by traits of the meaning of the world. Then five definitions will be shown. Each of them will be one or two word definitions, one of them being the definition of the symbol shown. If they get all of the questions right, the user will have the option of repeating one of the games over, or exiting the program.

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